| Term | Definition |
| Earcons | ‘Non verbal audio message that are used in the computer/user interface to provide information to the user about some computer object, operation or interaction’ Blattner et al. Earcons are composed of motives, which are short, rhythmic sequences of pitches with variable intensity, timbre and register |
Monday, 31 August 2009
RELATED WORK
Friday, 28 August 2009
MOTIVATION
HYPOTHESIS
Tuesday, 25 August 2009
USER FEEDBACK


"Sounds kept distracting me"
"Sounds were annoying. I could not concentrate when people kept touching; I keep getting all mixed up"
"I prefer session 1 with no sound because I want to do it by my-self instead of telling"
" I prefer session II, with the sound"
"I liked session 1&2"
Summary of answers to questions asked in the follow-up questionnaire after experiments
Informal interview
AA common complaint heard in the informal interview following the questionnaire was that sounds were distracting and annoying. Participants said although it helped them it was still annoying. A participant then expressed her opinion on how she thought the sound should be; she said she would prefer it if there were short sounds. Another participant agreed to this.
They also complained in the informal interview that task was beginning to get boring, as they were required to build the same stories over and over. Although participants was not given a choice to see if they would prefer visual cues over audio cues; two experimental participants mentioned they would have also liked visual only but no sounds, because sounds became annoying.
Below are pictures of participants in a lab at uni working on task on touchable surface.


Monday, 24 August 2009
SUMMARY OF COMBINED FINDINGS
| | Benefits | Trade off |
| Audio + Visual off |
|
|
| Audio only |
|
|
| Audio + Visual Present |
|
|
Summary of combined experimental findings
Sunday, 23 August 2009
RESULTS OF STUDY
| Experiment I | Experiment II | Experiment III | |||
| Condition | No audio + No visual | Condition | Audio Only | Condition | Audio + Visual |
| | | | | | |
The order and conditions experiments are presented in
THE 3 CONDITIONS OF EXPERIMENTAL PROCEDURE
- When objects or puzzle pieces was were placed in the correct sequential order, a musical sound on scale were played in succession
- When objects or puzzles were placed in the incorrect sequential order, sound on scale naturally played in an incorrect sound succession
Thursday, 20 August 2009
EXPERIMENTAL PROCEDURE

Wednesday, 19 August 2009
EXPERIMENTAL DESIGN

Friday, 14 August 2009
CHILDREN'S AUDITORY PERCEPTION & COGNITIVE DEVELOPMENT

MORE ON SOUND

Monday, 10 August 2009
EXPLORING AUDITORY FEEDBACK

Auditory feedback has been extensively used to convey information in computer applications. For example Buxton in Speech, language and audition sited in Human Computer Interaction: Toward the Year2000; here he categorized non-speech audio messages into something like encoded messages and data, alarms and warning systems and status and monitoring indicators. The messages can be converted using either abstract synthetic sounds called earcons or naturally occurring sounds that may be related to an action or event called auditory icons.
After several reads I am now able to see how it links to my study in auditory/sound. Most of the references that I’ve been thorough focused on the specifics of sound design and codification. My study is not concerned with these specifics.
1. ShrEdt – a collaborative writing tool, handles cursor collisions; when a user tries to edit a document in the same place as another. Found in Dourish, P. and Bellotti, V. Awareness and coordination in shared workspaces. In Proc. CSCW 1992. ACM Press, 107 – 144
2. AROMA – an application that presents and abstraction of data captured to displays auditory cues about the remote presence of individuals in a distributed group Found in Pedersone, E.R. and Sokoler, T. AROMA: Abstract representation of presence supporting mutual awareness. In Proc. CHI 1997. ACM Press, 51-59
3. ARKola simulation – This application uses auditory icons to support awareness in a distributed collaborative bottling plant management application. Found in Gaver, W.W., Smith, R. B., and O’Shea, T. Effective sounds in complex systems: the ARKola simulation. In Proc. CHI 1991. ACM Press, 85 – 90
4. Aura – Provides for awareness of remote presence by providing “serendipitous information, via background audio cues, that is tied to people’s physical actions in the workplace”. Found in Mynatt, E. D., Back, M., Want, R., Baer, M. and Ellis, J. B. Designing audio aura. In Proc. CHI 1998. ACM Press/Addison – Wesley Publishing Co., 566 - 573
Audio feedback falls into three categories. These are: -
· Proactive
· Reactive [affirmative; negative]
· Ambient.
My study falls into category reactive auditory feedback meaning feedback provided to the user after (or as) the user performs an action. This type of feedback can be further classified as: -
- Affirmative – Affirmative reactions confirm the actions of the user (e.g. plays sound when correct)
- Negative – negative reactions indicate errors (e.g. highlights red when selected)
I have been reading, Finger talk: collaborative decision-making using talk and fingertip interaction around a tabletop display. Rogers, Y., Hazlewood, W., Blevis, E., and Lim, Y.-K. In Proc. CHI 2004: Extended abstracts. ACM Press, 1271 - 1274
I found this article very interesting and useful.
Wednesday, 5 August 2009
Research/Readings
- 'Maturation of Visual and Auditory Temporal Processing in School-Aged Children' by P. Dawn and D.V.M. Bishop
- 'The Design and Evaluation of an Auditory Enhances ScrollBar' by Stephen A. Brewster
- 'Realtime Digital Synthesis of Virtual Acoustic Environments' by E.M Wenzel & S. H. Foster
- 'Audio or Tactile Feedback: Which Modality When?' by Stephen Brewster et al
- 'Tac-tiles: Multimodal Pie Charts For Visually Imapred Users' by Stephen Brewster and Stephen A. Wal
- 'An Investigation of Using Music to Provide Navigation Cues' by G. Leplatre and Stephen Brewster.
- 'Investigating Background & Fore-ground Interactions Using Spatial Audio Cues' by Stephen Brewster & Y. Vazquez-Alvarez
- 'Multisensory Roughness Perception of Virtual Surfaces: Effects of Correlated Cues' by J.Wiesenberger & G.L. Poling
- 'Evaluation the Use of Sound as a Navigational Aid on a Mobile Device - Discussion' by M.Crease & Y. Lau
- 'Haptics In Virtual Environments: Taxonomy, Research Status, and Challenges' by M. Srinivasan & C. Basdogan
- 'Humans Integrate visual and haptic Information in a statistically optimal fashion' by M.Ernts & M. Banks
- 'It's About Time: A Conceptual Framework for the Representation of Temporal Dynamics in Geographic Information Systems' by D. Peuquet
- 'Progress in Human Geography' by http://phg.sagepub.com
- 'Relative Performance using Haptic and/or Touch-Produced Auditory Cues in a Remote Absolute Texture Identification Task' by S.J. Lederman, A. Martin, C. Tong & R.L. Klatzky
- 'Seeing More: Visualizing Audio Cues' by T. Bergstrom & K. Karahalios
- 'The Effiective Combination of Haptic and Auditory Textural Information' by M. Rose McGee, P. Gray and S. Brewster
- 'Touching and Hearing GUI's Design Issues for the PC - Access System' by C. Ramstein, O.Martial, A. Dufresne, M. Carignan, P. Chasse and P. Mabileau
- http://www.dcs.gla.ac.uk/~stephen/bibliography.shtml
-
http://www.neuroscience.ox.ac.uk/pubs/experimental-psychology-publications/HoSpence2005
http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.5.7029
http://www.pubmedcentral.nih.gov/articlerender.fcgi?artid=2632311
- 'The fantasy Table' by Evi I. Mansor et al
- 'Read-It - Five-to-seven-year-old children learn to read in a tabletop environment' by R.J.W. Sluis et al School of User System Interaction
- 'Enforcing Cooperative Storytelling: First Studies' by A. Cappelletti, G. Gelmini, F. Pianesi, F. Rossi and M. Zancanaro
- 'Evaluation the Effects of Fluid Interface Components on Tabletop Collaboration' by U. Hinrichs, S. Carpendale and S.D. Scott
- 'Exploring the Effects of Group Size and Table Size on Interactions with Tabletop Shared-Display Groupware' by K. Ryall, C. Forlines, C. Shen and M.R. Morris
- ' Hands on What? Comparing Children's Mouse-based and Tangible-based Interaction' by A. N. Antle, M. Droumeva and D. Ha
- 'Little fingers on the tabletop: A usability evaluation in the Kindergarten' n Evi I. Mansor, A. De Angeli and o. De Bruijn
- 'Tabletop Sharing of Digital Photographs for the Elderly' by T. Aped, J. Kay and A. Quigley
- 'Exploring Non-Speech Auditory Feedback at an Interactive Multi-User Tabletop' by M. S. Hancock C. Shen, C. Forlines and K. Ryall
- 'Exploring Ambient Sound Techniques in the Design of Responsive Environments for Children' by M. Droumeva, A. Antle and R. Wakkary


